Hunted: The Demon's Forge 

 

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Posted by: Vincent Chan

Contact: vincent.chan@gamephoton.com

 July 2011

 

 

Hunted: The Demon’s Forge does decently well in the major areas (gameplay, environmental graphics, sound), although it’s hard not to notice the several visual glitches and annoying features within the game, which ultimately takes away the building momentum of enjoyment. Designed for cooperative action, Hunted can be quite fun and exhilarating as players strive to take down their foes and breeze through the area as fast as they can.
The game combines the hack-n-slash level-exploration action of Diablo 2 with the tactical concepts of duck and cover of Gears of War, and it does a fairly good job at it, if it weren’t for the many noticeable minor annoyances. This game has a limited replayability factor; despite the customizable features in The Crucible, one can only tolerate the limited types of enemies available to use.


The main characters are a pair of mercenaries, and you play either as E’lara, an elven archer and Caddoc, a human warrior, and they wander through the land accomplishing tasks for gold rewards and treasures. The game begins with the pair roaming through some ruins and encounters a mysterious woman, Seraphine, who promises them riches if they help her. The treasure-hungry mercs agree and so begins the adventure.


The story begins with a cut-scene of Caddoc’s dream. He wakes up and one will immediately notice the amount of effort the designers put into creating the scenery and in-depth background of the game world. Also, the cut-scenes starts off withBut aside from urns, weapon racks, and a few quest-related objects, you can’t interact with many of the details that the graphic designers put into the environment. Some areas are so huge, that most of the time you’ll be thankful for the feature that shows you where to go next (although there’re a quite a few occasions where it’s bugged and you’ll have to then figure the way yourself) The gameplay is so linear, that it can feel somewhat tedious at times.


Obelisks that allow players to swap characters are places throughout the realm, and next to these is usually a “portal”, where players can interact with it to allocate points toward skills and/or spells. One of the fun factors of the game is the great voice-acting and the interesting banter between Caddoc and E’lara. The characters’ personalities are pretty interesting, in that the big, burly Caddoc turns to be a cool-headed warrior, while E’lara is eager to rush into battle. Combined with E’lara’s witty sarcasm and Caddoc’s occasional complaints, Hunted does well in keeping one curious on what they’ll say next.


There are some side-quests; most of it involves finding items. They are fairly easy to solve, and the time spent doing these is rewarded with better weapons (but most of which will be quickly replaced shortly after, anyway).


When transitioning from one area to the next, the developers use repetitive methods (lifting/kicking a gate/door open and squeezing between crevices), which soon became noticeably abundant, and starts to become old and you’ll start to think the designers are lazy to come up with more ideas. The game autosaves each time you enter a new area, so there’s a place to fall back on when situations get ugly. Eventually, the game will start to feel like a chore, and it just won’t be fun anymore.

Hunted is made especially for co-op play, but, if you decide to go solo, the AI does a mediocre job in single player mode. There are times that you are overwhelmed, but your AI partner is “stuck” and couldn’t find his way to assist or revive you. Glitches like these annoy just about anyone, and it’d be nice if they came out with a patch to fix it for the solo players.


There is a feature called The Crucible, and it is simply a map creator/editor for multiplayer. I don’t really understand why they decided to call it The Crucible. In this feature, you can join an existing map (or create your own), and basically just duke it out alongside your buddy through several arena stages until you reach the end. It’s an added variety away from the storyline, and when you do create your own arenas, you can choose what types and however many enemies you want to take your anger out on.


Other annoying features are that you have to press a button in order to pick up gold on the ground, and finishing moves takes too long to execute and, thus, interfere with gameplay.
The graphics is done quite well, and throughout the game every area has its visual appeal that does its job in putting the gamer right into the environment. Slight problem with it is that you cannot explore it. Because the game is so linear, you can only view the wondrous surroundings from the path your character is on.


All in all, Hunted is a decent game if you can tolerate the plethora of minor glitches and annoying factors which are obviously overlooked in its development.

Gameplay: 5.0

Graphics: 7.0

Sound: 7.0 Replay

value: 4.0


Overall Verdict: 6.0

 

 

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